Druid Spell List
This druid spell list includes optional spells available from Tasha's Cauldron of Everything, as well as spells from Unearthed Arcana. For the druid spell list without optional spells, see Core Druid Spell List
R - Ritual Spell
Cantrip 1st Level 2nd Level 3rd Level 4th Level 5th Level 6th Level 7th Level 8th Level 9th Level
Spell Name
School
Casting Time
Range
Duration
Components
Control Flames
Transmutation
1 Action
60 Feet
Instantaneous or 1 hour
S
Create Bonfire
Conjuration
1 Action
60 Feet
Concentration, up to 1 minute
V, S
Druidcraft
Transmutation
1 Action
30 Feet
Instantaneous
V, S
Frostbite
Evocation
1 Action
60 feet
Instantaneous
V, S
Guidance
Divination
1 Action
Touch
Concentration up to 1 minute
V, S
Gust
Transmutation
1 Action
30 feet
Instantaneous
V, S
Infestation
Conjuration
1 Action
30 feet
Instantaneous
V, S, M
Magic Stone
Transmutation
1 Bonus Action
Touch
1 minute
V, S
Mending
Transmutation
1 Minute
Touch
Instantaneous
V, S, M
Mold Earth
Transmutation
1 Action
30 feet
Instantaneous or 1 hour
S
Poison Spray
Conjuration
1 Action
10 feet
Instantaneous
V, S
Primal Savagery
Transmutation
1 Action
Self
Self
S
Produce Flame
Conjuration
1 Action
Self
10 minutes
V, S
Resistance
Abjuration
1 Action
Touch
Concentration up to 1 minute
V, S, M
Shape Water
Transmutation
1 Action
30 feet
Instantaneous or 1 hour
S
Shillelagh
Transmutation
1 Bonus Action
Touch
1 minute
V, S, M
Thorn Whip
Transmutation
1 Action
30 feet
Instantaneous
V, S, M
Thunderclap
Evocation
1 Action
Self (5-foot radius)
Instantaneous
S
Spell Name
School
Casting Time
Range
Duration
Components
Absorb Elements
Abjuration
1 Reaction
Self
1 round
S
Animal Friendship
Enchantment
1 Action
30 feet
24 hours
V, S, M
Beast Bond
Divination
1 Action
Touch
Concentration, up to 1 minute
V, S, M
Charm Person
Enchantment
1 Action
30 feet
1 hour
V, S
Create or Destroy Water
Transmutation
1 Action
30 feet
Instantaneous
V, S, M
Cure Wounds
Evocation
1 Action
Touch
Instantaneous
V, S
Detect Magic
Divination
1 Action R
Self
Concentration, up to 10 minutes
V, S
Detect Poison and Disease
Divination
1 Action R
Self
Concentration, up to 10 minutes
V, S, M
Earth Tremor
Evocation
1 Action
Self (10-foot radius)
Instantaneous
V, S
Entangle
Conjuration
1 Action
90 feet
Concentration, up to 1 minute
V, S
Faerie Fire
Evocation
1 Action
60 feet
Concentration, up to 1 minute
V
Fog Cloud
Conjuration
1 Action
120 feet
Concentration, up to 1 hour
V, S
Goodberry
Transmutation
1 Action
Touch
Instantaneous
V, S, M
Guiding Hand (UA)
Divination
1 Minute R
5 feet
Concentration, up to 8 hours
V, S
Healing Word
Evocation
1 Bonus Action
60 feet
Instantaneous
V
Ice Knife
Conjuration
1 Action
60 feet
Instantaneous
S, M
Jump
Transmutation
1 Action
Touch
1 minute
V, S, M
Longstrider
Transmutation
1 Action
Touch
1 hour
V, S, M
Protection from Evil and Good
Abjuration
1 Action
Touch
Concentration, up to 10 minutes
V, S, M
Purify Food and Drink
Transmutation
1 Action R
10 feet
Instantaneous
V, S
Snare
Abjuration
1 Minute
Touch
Until dispelled or triggered
V, S, M
Speak with Animals
Divination
1 Action R
Self
10 minutes
V, S
Thunderwave
Evocation
1 Action
Self (15-foot cube)
Instantaneous
V, S
Wild Cunning (UA)
Transmutation
1 Action R
120 feet
Instantaneous
V, S
Spell Name
School
Casting Time
Range
Duration
Components
Air Bubble
Conjuration
1 Action
60 Feet
24 hours
S
Animal Messenger
Enchantment
1 Action R
30 Feet
24 hours
V, S, M
Augury
Divination
1 Minute R
Self
Instantaneous
V, S, M
Barkskin
Transmutation
1 Action
Touch
Concentration, up to 1 hour
V, S, M
Beast Sense
Divination
1 Action R
Touch
Concentration, up to 1 hour
S
Continual Flame
Evocation
1 Action
Touch
Until dispelled
V, S, M
Darkvision
Transmutation
1 Action
Touch
8 hours
V, S, M
Dust Devil
Conjuration
1 Action
60 feet
Concentration, up to 1 minute
V, S, M
Earthbind
Transmutation
1 Action
300 feet
Concentration, up to 1 minute
V
Enhance Ability
Transmutation
1 Action
Touch
Concentration, up to 1 hour
V, S, M
Enlarge/Reduce
Transmutation
1 Action
30 feet
Concentration, up to 1 minute
V, S, M
Find Traps
Divination
1 Action
120 feet
Instantaneous
V, S
Flame Blade
Evocation
1 Bonus Action
Self
Concentration, up to 10 minutes
V, S, M
Flaming Sphere
Conjuration
1 Action
60 feet
Concentration, up to 1 minute
V, S, M
Gust of Wind
Evocation
1 Action
Self (60-foot line)
Concentration, up to 1 minute
V, S, M
Healing Spirit
Conjuration
1 Bonus Action
60 feet
Concentration, up to 1 minute
V, S
Heat Metal
Transmutation
1 Action
60 feet
Concentration, up to 1 minute
V, S, M
Hold Person
Enchantment
1 Action
60 feet
Concentration, up to 1 minute
V, S, M
Lesser Restoration
Abjuration
1 Action
Touch
Instantaneous
V, S
Locate Animals or Plants
Divination
1 Action R
Self
Instantaneous
V, S, M
Locate Object
Divination
1 Action
Self
Concentration, up to 10 minutes
V, S, M
Moonbeam
Evocation
1 Action
120 feet
Concentration, up to 1 minute
V, S, M
Pass Without Trace
Abjuration
1 Action
Self
Concentration, up to 1 hour
V, S, M
Protection from Poison
Abjuration
1 Action
Touch
1 hour
V, S
Skywrite
Transmutation
1 Action R
Sight
Concentration, up to 1 day
V, S
Spike Growth
Transmutation
1 Action
150 feet
Concentration, up to 10 minutes
V, S, M
Summon Beast
Conjuration
1 Action
90 feet
Concentration, up to 1 hour
V, S, M
Warding Wind
Evocation
1 Action
Self
Concentration, up to 10 minutes
V
Wither and Bloom
Necromancy
1 Action
60 feet
Instantaneous
V, S, M
Spell Name
School
Casting Time
Range
Duration
Components
Aura of Vitality
Evocation
1 Action
Self (30-foot radius)
Concentration, up to 1 minute
V
Call Lightning
Conjuration
1 Action
120 feet
Concentration, up to 10 minutes
V, S
Conjure Animals
Conjuration
1 Action
60 feet
Concentration, up to 1 hour
V, S
Daylight
Evocation
1 Action
60 feet
1 hour
V, S
Dispel Magic
Abjuration
1 Action
120 feet
Instantaneous
V, S
Elemental Weapon
Transmutation
1 Action
Touch
Concentration, up to 1 hour
V, S
Erupting Earth
Transmutation
1 Action
120 feet
Instantaneous
V, S, M
Feign Death
Necromancy
1 Action R
Touch
1 hour
V, S, M
Flame Arrows
Transmutation
1 Action
Touch
Concentration, up to 1 hour
V, S
Freedom of the Waves (HB)
Conjuration HB
1 action
120 feet
Instantaneous
V, S, M
Meld into Stone
Transmutation
1 Action R
Touch
8 hours
V, S
Plant Growth
Transmutation
1 Action or 8 Hours
150 feet
Instantaneous
V, S
Protection from Energy
Abjuration
1 Action
Touch
Concentration, up to 1 hour
V, S
Revivify
Necromancy
1 Action
Touch
Instantaneous
V, S, M
Sleet Storm
Conjuration
1 Action
120 feet
Concentration, up to 1 minute
V, S, M
Speak with Plants
Transmutation
1 Action
Self (30-foot radius)
10 minutes
V, S
Summon Fey
Conjuration
1 Action
90 feet
Concentration, up to 1 hour
V, S, M
Tidal Wave
Conjuration
1 Action
120 feet
Instantaneous
V, S, M
Wall of Water
Evocation
1 Action
60 feet
Concentration, up to 10 minutes
V, S, M
Water Breathing
Transmutation
1 Action R
30 feet
24 hours
V, S, M
Water Walk
Transmutation
1 Action R
30 feet
1 hour
V, S, M
Wind Wall
Evocation
1 Action
120 feet
Concentration, up to 1 minute
V, S, M
Spell Name
School
Casting Time
Range
Duration
Components
Blight
Necromancy
1 Action
30 feet
Instantaneous
V, S
Charm Monster
Enchantment
1 Action
30 feet
1 hour
V, S
Confusion
Enchantment
1 Action
90 feet
Concentration, up to 1 minute
V, S, M
Conjure Minor Elementals
Conjuration
1 Minute
90 feet
Concentration, up to 1 hour
V, S
Conjure Woodland Beings
Conjuration
1 Action
60 feet
Concentration, up to 1 hour
V, S, M
Control Water
Transmutation
1 Action
300 feet
Concentration, up to 10 minutes
V, S, M
Divination
Divination
1 Action R
Self
Instantaneous
V, S, M
Dominate Beast
Enchantment
1 Action
60 feet
Concentration, up to 1 minute
V, S
Elemental Bane
Transmutation
1 Action
90 feet
Concentration, up to 1 minute
V, S
Fire Shield
Evocation
1 Action
Self
10 minutes
V, S, M
Freedom of Movement
Abjuration
1 Action
Touch
1 hour
V, S, M
Giant Insect
Transmutation
1 Action
30 feet
Concentration, up to 10 minutes
V, S
Grasping Vine
Conjuration
1 Bonus Action
30 feet
Concentration, up to 1 minute
V, S
Guardian of Nature
Transmutation
1 Bonus Action
Self
Concentration, up to 1 minute
V
Hallucinatory Terrain
Illusion
10 Minutes
300 feet
24 hours
V, S, M
Ice Storm
Evocation
1 Action
300 feet
Instantaneous
V, S, M
Locate Creature
Divination
1 Action
Self
Concentration, up to 1 hour
V, S, M
Polymorph
Transmutation
1 Action
60 feet
Concentration, up to 1 hour
V, S, M
Stone Shape
Transmutation
1 Action
Touch
Instantaneous
V, S, M
Stoneskin
Abjuration
1 Action
Touch
Concentration, up to 1 hour
V, S, M
Summon Elemental
Conjuration
1 Action
90 feet
Concentration, up to 1 hour
V, S, M
Wall of Fire
Evocation
1 Action
120 feet
Concentration, up to 1 minute
V, S, M
Watery Sphere
Conjuration
1 Action
90 feet
Concentration, up to 1 minute
V, S, M
Spell Name
School
Casting Time
Range
Duration
Components
Antilife Shell
Abjuration
1 Action
Self (10-foot radius)
Concentration, up to 1 hour
V, S
Awaken
Transmutation
8 Hours
Touch
Instantaneous
V, S, M
Commune with Nature
Divination
1 Minute R
Self
Instantaneous
V, S
Cone of Cold
Evocation
1 Action
Self (60-foot cone)
Instantaneous
V, S, M
Conjure Elemental
Conjuration
1 Action
90 feet
Concentration, up to 1 hour
V, S, M
Contagion
Necromancy
1 Action
Touch
7 days
V, S
Control Winds
Transmutation
1 Action
300 feet
Concentration, up to 1 hour
V, S
Freedom of the Winds (HB)
Abjuration HB
1 action
Self
Concentration up to 10 minutes
V, S, M
Geas
Enchantment
1 Minute
60 feet
30 days
V
Greater Restoration
Abjuration
1 Action
Touch
Instantaneous
V, S, M
Insect Plague
Conjuration
1 Action
300 feet
Concentration, up to 10 minutes
V, S, M
Maelstrom
Evocation
1 Action
120 feet
Concentration, up to 1 minute
V, S, M
Mass Cure Wounds
Evocation
1 Action
60 feet
Instantaneous
V, S
Planar Binding
Abjuration
1 Hour
60 feet
24 hours
V, S, M
Reincarnate
Transmutation
1 Action
Touch
Instantaneous
V, S, M
Scrying
Divination
10 Minutes
Self
Concentration, up to 10 minutes
V, S, M
Summon Draconic Spirit
Conjuration
1 Action
60 feet
Concentration, up to 1 hour
V, S, M
Summon Draconic Spirit (UA)
Conjuration
1 Action
60 feet
Concentration, up to 1 hour
V, S, M
Transmute Rock
Transmutation
1 Action
120 feet
Instantaneous
V, S, M
Tree Stride
Conjuration
1 Action
Self
Concentration, up to 1 minute
V, S
Wall of Stone
Evocation
1 Action
120 feet
Concentration, up to 10 minutes
V, S, M
Wrath Of Nature
Evocation
1 Action
120 feet
Concentration, up to 1 minute
V, S
Spell Name
School
Casting Time
Range
Duration
Components
Bones of the Earth
Transmutation
1 Action
120 feet
Instantaneous
V, S
Conjure Fey
Conjuration
1 Action
90 feet
Concentration, up to 1 hour
V, S
Druid Grove
Abjuration
10 Minutes
Touch
24 hours
V, S, M
Find the Path
Divination
1 Minute
Self
Concentration, up to 1 day
V, S, M
Flesh to Stone
Transmutation
1 Action
60 feet
Concentration, up to 1 minute
V, S, M
Heal
Evocation
1 Action
60 feet
Instantaneous
V, S
Heroes' Feast
Conjuration
10 Minutes
30 feet
Instantaneous
V, S, M
Investiture of Flame
Transmutation
1 Action
Self
Concentration, up to 10 minutes
V, S
Investiture of Ice
Transmutation
1 Action
Self
Concentration, up to 10 minutes
V, S
Investiture of Stone
Transmutation
1 Action
Self
Concentration, up to 10 minutes
V, S
Investiture of Wind
Transmutation
1 Action
Self
Concentration, up to 10 minutes
V, S
Move Earth
Transmutation
1 Action
120 feet
Concentration, up to 2 hours
V, S, M
Primordial Ward
Abjuration
1 Action
Self
Concentration, up to 1 minute
V, S
Sunbeam
Evocation
1 Action
Self (60-foot line)
Concentration, up to 1 minute
V, S, M
Transport via Plants
Conjuration
1 Action
10 feet
1 round
V, S
Wall of Thorns
Conjuration
1 Action
120 feet
Concentration, up to 10 minutes
V, S, M
Wind Walk
Transmutation
1 Minute
30 feet
8 hours
V, S, M
Spell Name
School
Casting Time
Range
Duration
Components
Draconic Transformation
Transmutation
1 Bonus Action
Self
Concentration, up to 1 minute
V, S, M
Draconic Transformation (UA)
Transmutation
1 Bonus Action
Self
Concentration, up to 1 minute
V, S, M
Fire Storm
Evocation
1 Action
150 feet
Instantaneous
V, S
Mirage Arcane
Illusion
10 Minutes
Sight
10 days
V, S
Plane Shift
Conjuration
1 Action
Touch
Instantaneous
V, S, M
Regenerate
Transmutation
1 Minute
Touch
1 hour
V, S, M
Reverse Gravity
Transmutation
1 Action
100 feet
Concentration, up to 1 minute
V, S, M
Symbol
Abjuration
1 Minute
Touch
Until dispelled or triggered
V, S, M
Whirlwind
Evocation
1 Action
300 feet
Concentration, up to 1 minute
V, M
Spell Name
School
Casting Time
Range
Duration
Components
Animal Shapes
Transmutation
1 Action
30 feet
Concentration, up to 24 hours
V, S
Antipathy/Sympathy
Enchantment
1 Hour
60 feet
10 Days
V, S, M
Control Weather
Transmutation
10 Minutes
Self (5 mile radius)
Concentration, Up to 8 hours
V, S, M
Earthquake
Evocation
1 Action
500 feet
Concentration, up to 1 minute
V, S, M
Feeblemind
Enchantment
1 Action
150 feet
Instantaneous
V, S, M
Incendiary Cloud
Conjuration
1 Action
150 feet
Concentration, up to 1 minute
V, S
Sunburst
Evocation
1 Action
150 feet
Instantaneous
V, S, M
Tsunami
Conjuration
1 Action
Sight
Concentration, up to 6 rounds
V, S
Spell Name
School
Casting Time
Range
Duration
Components
Foresight
Divination
1 Minute
Touch
8 hours
V, S, M
Shapechange
Transmutation
1 Action
Self
Concentration, up to 1 hour
V, S, M
Storm of Vengeance
Conjuration
1 Action
Sight
Concentration up to 1 minute
V, S
True Resurrection
Necromancy
1 Hour
Touch
Instantaneous
V, S, M