Ranger Spell List
This ranger spell list includes optional spells available from Tasha's Cauldron of Everything. For the ranger spell list without optional spells, see Core Ranger Spell List
R - Ritual Spell
1st Level 2nd Level 3rd Level 4th Level 5th Level
Spell Name
School
Casting Time
Range
Duration
Components
Absorb Elements
Abjuration
1 Reaction
Self
1 round
S
Alarm
Abjuration
1 Minute R
30 feet
8 Hours
V, S, M
Animal Friendship
Enchantment
1 Action
30 feet
24 hours
V, S, M
Beast Bond
Divination
1 Action
Touch
Concentration, up to 1 minute
V, S, M
Cure Wounds
Evocation
1 Action
Touch
Instantaneous
V, S
Detect Magic
Divination
1 Action R
Self
Concentration, up to 10 minutes
V, S
Detect Poison and Disease
Divination
1 Action R
Self
Concentration, up to 10 minutes
V, S, M
Ensnaring Strike
Conjuration
1 Bonus Action
Self
Concentration, up to 1 minute
V
Entangle
Conjuration
1 Action
90 feet
Concentration, up to 1 minute
V, S
Fog Cloud
Conjuration
1 Action
120 feet
Concentration, up to 1 hour
V, S
Goodberry
Transmutation
1 Action
Touch
Instantaneous
V, S, M
Hail of Thorns
Conjuration
1 Bonus Action
Self
Concentration, up to 1 minute
V
Hunter's Mark
Divination
1 Bonus Action
90 feet
Concentration, up to 1 hour
V
Jump
Transmutation
1 Action
Touch
1 minute
V, S, M
Longstrider
Transmutation
1 Action
Touch
1 hour
V, S, M
Searing Smite
Evocation
1 Bonus Action
Self
Concentration, up to 1 minute
V
Snare
Abjuration
1 Minute
Touch
Until dispelled or triggered
V, S, M
Speak with Animals
Divination
1 Action R
Self
10 minutes
V, S
Sudden Awakening (UA)
Enchantment
1 Bonus Action
10 feet
Instantaneous
V
Wild Cunning (UA)
Transmutation
1 Action R
120 feet
Instantaneous
V, S
Zephyr Strike
Transmutation
1 Bonus Action
Self
Concentration, up to 1 minute
V
Spell Name
School
Casting Time
Range
Duration
Components
Aid
Abjuration
1 Action
30 Feet
8 hours
V, S, M
Air Bubble
Conjuration
1 Action
60 Feet
24 hours
S
Animal Messenger
Enchantment
1 Action R
30 Feet
24 hours
V, S, M
Barkskin
Transmutation
1 Action
Touch
Concentration, up to 1 hour
V, S, M
Beast Sense
Divination
1 Action R
Touch
Concentration, up to 1 hour
S
Cordon of Arrows
Transmutation
1 Action
5 feet
8 hours
V, S, M
Darkvision
Transmutation
1 Action
Touch
8 hours
V, S, M
Enhance Ability
Transmutation
1 Action
Touch
Concentration, up to 1 hour
V, S, M
Find Traps
Divination
1 Action
120 feet
Instantaneous
V, S
Gust of Wind
Evocation
1 Action
Self (60-foot line)
Concentration, up to 1 minute
V, S, M
Healing Spirit
Conjuration
1 Bonus Action
60 feet
Concentration, up to 1 minute
V, S
Lesser Restoration
Abjuration
1 Action
Touch
Instantaneous
V, S
Locate Animals or Plants
Divination
1 Action R
Self
Instantaneous
V, S, M
Locate Object
Divination
1 Action
Self
Concentration, up to 10 minutes
V, S, M
Magic Weapon
Transmutation
1 Bonus Action
Touch
Concentration, up to 1 hour
V, S
Pass Without Trace
Abjuration
1 Action
Self
Concentration, up to 1 hour
V, S, M
Protection from Poison
Abjuration
1 Action
Touch
1 hour
V, S
Silence
Illusion
1 Action R
120 feet
Concentration, up to 10 minutes
V, S
Spike Growth
Transmutation
1 Action
150 feet
Concentration, up to 10 minutes
V, S, M
Summon Beast
Conjuration
1 Action
90 feet
Concentration, up to 1 hour
V, S, M
Spell Name
School
Casting Time
Range
Duration
Components
Ashardalon's Stride
Transmutation
1 Bonus Action
Self
Concentration, up to 1 minute
V,S
Conjure Animals
Conjuration
1 Action
60 feet
Concentration, up to 1 hour
V, S
Conjure Barrage
Conjuration
1 Action
Self (60-foot cone)
Instantaneous
V, S, M
Daylight
Evocation
1 Action
60 feet
1 hour
V, S
Elemental Weapon
Transmutation
1 Action
Touch
Concentration, up to 1 hour
V, S
Flame Arrows
Transmutation
1 Action
Touch
Concentration, up to 1 hour
V, S
Flame Stride (UA)
Transmutation
1 Bonus Action
Self
Concentration, up to 1 minute
V, S
Freedom of the Waves (HB)
Conjuration HB
1 action
120 feet
Instantaneous
V, S, M
Lightning Arrow
Transmutation
1 Bonus Action
Self
Concentration, up to 1 minute
V, S
Meld into Stone
Transmutation
1 Action R
Touch
8 hours
V, S
Nondetection
Abjuration
1 Action
Touch
8 hours
V, S, M
Plant Growth
Transmutation
1 Action or 8 Hours
150 feet
Instantaneous
V, S
Protection from Energy
Abjuration
1 Action
Touch
Concentration, up to 1 hour
V, S
Revivify
Necromancy
1 Action
Touch
Instantaneous
V, S, M
Speak with Plants
Transmutation
1 Action
Self (30-foot radius)
10 minutes
V, S
Summon Fey
Conjuration
1 Action
90 feet
Concentration, up to 1 hour
V, S, M
Water Breathing
Transmutation
1 Action R
30 feet
24 hours
V, S, M
Water Walk
Transmutation
1 Action R
30 feet
1 hour
V, S, M
Wind Wall
Evocation
1 Action
120 feet
Concentration, up to 1 minute
V, S, M
Spell Name
School
Casting Time
Range
Duration
Components
Conjure Woodland Beings
Conjuration
1 Action
60 feet
Concentration, up to 1 hour
V, S, M
Dominate Beast
Enchantment
1 Action
60 feet
Concentration, up to 1 minute
V, S
Freedom of Movement
Abjuration
1 Action
Touch
1 hour
V, S, M
Grasping Vine
Conjuration
1 Bonus Action
30 feet
Concentration, up to 1 minute
V, S
Guardian of Nature
Transmutation
1 Bonus Action
Self
Concentration, up to 1 minute
V
Locate Creature
Divination
1 Action
Self
Concentration, up to 1 hour
V, S, M
Stoneskin
Abjuration
1 Action
Touch
Concentration, up to 1 hour
V, S, M
Summon Elemental
Conjuration
1 Action
90 feet
Concentration, up to 1 hour
V, S, M
Spell Name
School
Casting Time
Range
Duration
Components
Commune with Nature
Divination
1 Minute R
Self
Instantaneous
V, S
Conjure Volley
Conjuration
1 Action
150 feet
Instantaneous
V, S, M
Freedom of the Winds (HB)
Abjuration HB
1 action
Self
Concentration up to 10 minutes
V, S, M
Greater Restoration
Abjuration
1 Action
Touch
Instantaneous
V, S, M
Steel Wind Strike
Conjuration
1 Action
30 feet
Instantaneous
S, M
Swift Quiver
Transmutation
1 Bonus Action
Touch
Concentration, up to 1 minute
V, S, M
Tree Stride
Conjuration
1 Action
Self
Concentration, up to 1 minute
V, S
Wrath Of Nature
Evocation
1 Action
120 feet
Concentration, up to 1 minute
V, S