Core Ranger Spell List
This ranger spell list does not include optional spells available from Tasha's Cauldron of Everything or spells from the Unearthed Arcana playtests. For the complete ranger list, see Ranger Spell List
R - Ritual Spell
1st Level 2nd Level 3rd Level 4th Level 5th Level
Spell Name
School
Casting Time
Range
Duration
Components
Absorb Elements
Abjuration
1 Reaction
Self
1 round
S
Alarm
Abjuration
1 Minute R
30 feet
8 Hours
V, S, M
Animal Friendship
Enchantment
1 Action
30 feet
24 hours
V, S, M
Beast Bond
Divination
1 Action
Touch
Concentration, up to 1 minute
V, S, M
Cure Wounds
Evocation
1 Action
Touch
Instantaneous
V, S
Detect Magic
Divination
1 Action R
Self
Concentration, up to 10 minutes
V, S
Detect Poison and Disease
Divination
1 Action R
Self
Concentration, up to 10 minutes
V, S, M
Ensnaring Strike
Conjuration
1 Bonus Action
Self
Concentration, up to 1 minute
V
Fog Cloud
Conjuration
1 Action
120 feet
Concentration, up to 1 hour
V, S
Goodberry
Transmutation
1 Action
Touch
Instantaneous
V, S, M
Hail of Thorns
Conjuration
1 Bonus Action
Self
Concentration, up to 1 minute
V
Hunter's Mark
Divination
1 Bonus Action
90 feet
Concentration, up to 1 hour
V
Jump
Transmutation
1 Action
Touch
1 minute
V, S, M
Longstrider
Transmutation
1 Action
Touch
1 hour
V, S, M
Snare
Abjuration
1 Minute
Touch
Until dispelled or triggered
V, S, M
Speak with Animals
Divination
1 Action R
Self
10 minutes
V, S
Zephyr Strike
Transmutation
1 Bonus Action
Self
Concentration, up to 1 minute
V
Spell Name
School
Casting Time
Range
Duration
Components
Air Bubble
Conjuration
1 Action
60 Feet
24 hours
S
Animal Messenger
Enchantment
1 Action R
30 Feet
24 hours
V, S, M
Barkskin
Transmutation
1 Action
Touch
Concentration, up to 1 hour
V, S, M
Beast Sense
Divination
1 Action R
Touch
Concentration, up to 1 hour
S
Cordon of Arrows
Transmutation
1 Action
5 feet
8 hours
V, S, M
Darkvision
Transmutation
1 Action
Touch
8 hours
V, S, M
Find Traps
Divination
1 Action
120 feet
Instantaneous
V, S
Healing Spirit
Conjuration
1 Bonus Action
60 feet
Concentration, up to 1 minute
V, S
Lesser Restoration
Abjuration
1 Action
Touch
Instantaneous
V, S
Locate Animals or Plants
Divination
1 Action R
Self
Instantaneous
V, S, M
Locate Object
Divination
1 Action
Self
Concentration, up to 10 minutes
V, S, M
Pass Without Trace
Abjuration
1 Action
Self
Concentration, up to 1 hour
V, S, M
Protection from Poison
Abjuration
1 Action
Touch
1 hour
V, S
Silence
Illusion
1 Action R
120 feet
Concentration, up to 10 minutes
V, S
Spike Growth
Transmutation
1 Action
150 feet
Concentration, up to 10 minutes
V, S, M
Spell Name
School
Casting Time
Range
Duration
Components
Ashardalon's Stride
Transmutation
1 Bonus Action
Self
Concentration, up to 1 minute
V,S
Conjure Animals
Conjuration
1 Action
60 feet
Concentration, up to 1 hour
V, S
Conjure Barrage
Conjuration
1 Action
Self (60-foot cone)
Instantaneous
V, S, M
Daylight
Evocation
1 Action
60 feet
1 hour
V, S
Flame Arrows
Transmutation
1 Action
Touch
Concentration, up to 1 hour
V, S
Lightning Arrow
Transmutation
1 Bonus Action
Self
Concentration, up to 1 minute
V, S
Nondetection
Abjuration
1 Action
Touch
8 hours
V, S, M
Plant Growth
Transmutation
1 Action or 8 Hours
150 feet
Instantaneous
V, S
Protection from Energy
Abjuration
1 Action
Touch
Concentration, up to 1 hour
V, S
Speak with Plants
Transmutation
1 Action
Self (30-foot radius)
10 minutes
V, S
Water Breathing
Transmutation
1 Action R
30 feet
24 hours
V, S, M
Water Walk
Transmutation
1 Action R
30 feet
1 hour
V, S, M
Wind Wall
Evocation
1 Action
120 feet
Concentration, up to 1 minute
V, S, M
Spell Name
School
Casting Time
Range
Duration
Components
Conjure Woodland Beings
Conjuration
1 Action
60 feet
Concentration, up to 1 hour
V, S, M
Freedom of Movement
Abjuration
1 Action
Touch
1 hour
V, S, M
Grasping Vine
Conjuration
1 Bonus Action
30 feet
Concentration, up to 1 minute
V, S
Guardian of Nature
Transmutation
1 Bonus Action
Self
Concentration, up to 1 minute
V
Locate Creature
Divination
1 Action
Self
Concentration, up to 1 hour
V, S, M
Stoneskin
Abjuration
1 Action
Touch
Concentration, up to 1 hour
V, S, M
Spell Name
School
Casting Time
Range
Duration
Components
Commune with Nature
Divination
1 Minute R
Self
Instantaneous
V, S
Conjure Volley
Conjuration
1 Action
150 feet
Instantaneous
V, S, M
Steel Wind Strike
Conjuration
1 Action
30 feet
Instantaneous
S, M
Swift Quiver
Transmutation
1 Bonus Action
Touch
Concentration, up to 1 minute
V, S, M
Tree Stride
Conjuration
1 Action
Self
Concentration, up to 1 minute
V, S
Wrath Of Nature
Evocation
1 Action
120 feet
Concentration, up to 1 minute
V, S